Operation WORLD WAR TWO
Rules for three-dimensional historical battles set in the Second World War.
Immediate, easy-to-learn, fast and historically accurate.
 

AN INTRODUCTION BY THE AUTHOR

Seven years ago I started a long journey in the world of wargames and simulation. To begin with it was just a whim, a new sort of challenge. Only now have I realised the implications of that decision... but it’s already too late.

Writing wargames rules is incredibly satisfying but at the same time it’s a full-time job, above all if you’re writing rules for a specific period in history. A good idea can be easily moulded into a Fantasy or Sci-Fi world but it may not work in a context where nothing can be “invented”. The rate-of-fire of a machine gun, the range of a rifle, a gun’s calibre and it’s devastating effects are well documented but this information is often spread piecemeal throughout hundreds of books, each looking at a specific aspect... Read the rest of the article.
   
   
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The Game
Operation WORLD WAR TWO

Rules for three-dimensional historical battles set in the Second World War. They are immediate, easy-to-learn, fast and historically accurate.

Click here for more details about the game.


   
   

Historical Scenarios
We will be publishing regular books containing historical scenarios, each set in a specific period.
These expansions are called Battlebooks and include a detailed description of the period and some themed scenarios. The first release will be BERLIN, and this will be followed by many others.

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Copyright 2003 Operation Overlord, Copyright 2004 Paratrooper Attack,
Copyright 2005 Upgrade Vehicle, Copyright 2005 Berlin 1945,
Copyright 2008 this volume
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